Allison Wilson,
Art Game,
Medium Computer
May 7, 2015
Not many new Technics were used however the assignment was done using
flash a program I am unfamiliar with and a lot trial and error had to be used
when completing the assignment. We were asked to do make a game with a meaning
behind it after brain storming a bit I went with an educational Stress relief
theme. I choose a class room because this is where we learn to manage stress
and also causes most stress in our lives with deadlines, social problems, work
that is frustrating at times and trying to keep grades up to our peers and our parent’s
standards. I thought the Classroom would be the best environment to have a fun childlike
feel but also hold the connection to stress. The Class room was going to the
hallways at first but then I thought I would probably be easier to work with a
background that had limited color choices and the black board just sounded and
felt perfect.
It started out as more mental
health in general but when I discovered I couldn't change what card matched
with like match a cat and dog, the matching cards had to be the same that
matched I had to improvise and so I just focused on stress because that's what
usually leads to or is a symptom of mental illness. If there was any influences
on the appearance of the game it was the feel of elementary class rooms with
different clip art pictures or less than neat hand writing. Most of the
screens in game are symmetrical like the card screen and the main screen
however the winning and losing screens are a little more random. I use colors
to emphasis different words and titles. I tried to have the eye be able to make
its own path around each page but still pay more attention to the important
areas. Over all I don't know if it works well as a whole the game works the
images vary a lot and the colors are hard on the eyes at times being more harsh
than helpful. I do think some of the screens work better than other like the
main title has to be the best out of all the screens. I'm particularly proud of
the buttons to change screens the smile faces to stars was part of the whole
classroom feel I wanted to go for.
Motivation honestly I can't come up
with a good motivation right now. I guess I just for the experience to
"design" a game and to mess around in a new program if I had more
Time I would probably have just finished early then mess around with controls
or buttons I haven't pressed yet. Over all I really was kind of only halfhearted
on being interested in what we were doing the idea was good making a game with meaning
however the limitations limited my ability to pick a subject I liked. The
games we had to choose from was probably the biggest limitation for me.
The most successful part is problem
I really like the look of the title screen and the buttons that let you
navigate the game I think they work really well in the theme and look the best.
I was surprised when I found such hard time finding clip art that looked good
together and how hard it was to work with the cards and pick a theme. With more
time I might have been able to find better images or create the images for
screens however I can see no major improvements with time.
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