Thursday, 21 May 2015
Monday, 18 May 2015
Animation Reflection
John Alan Lasseter
Born on January 12, 1957 in Hollywood California USA,
his mother was an art teacher who encourages him at a young age to follow his
talents. After reading about the Walt Disney Company in high school he was
inspired to become an animator. Disney was in the process of setting up an
animation program at CalArts, and Lasseter became the second student accepted
into the program. He attended the California Institute of arts where many talent
animators from Walt Disney taught. While there he created his first two short films
which both won awards. After graduation in 1979 he got his first full time job
as an animator at Disney and worked on a few animated Disney features. He
worked for about five years with Disney. During his first experience with computer
animation when working on Tron he was intrigued by the possibilities. After
being too over ambitions for advancing into computer animation by his superiors
he was fired in 1983.
The next year he was hired by Lucas film Ltd. he was first
assigned to direct a short film. This was the first time movies featured
computer generated characters (young Sherlock stain glass solider.). In 1986
John created a standalone company known as Pixar with Steve jobs that focus
mostly on deployments and sales of the animation software. Pixar made TV commercials
and short films that John directed but had no big successes. In 1991 Lassertor
directed Pixar first full length film and the first computer animated full length
film which was a ground breaking achievement the very successful Toy Story in
1995. Earning him his second academy award, He then went on to direct Bugs life
and Toy story2 both being big hits in the box office. Then co-directed and
wrote Cars and produced many other Pixar films. Lasseter returned to Disney
when Disney bought Pixar in 2006 and was made chief creative officer of both
Pixar’s and Disney’s animation operations, and in that capacity he produced
numerous features.
Where the nitemare are short animation criticism
Being one of the animator’s first animation pieces I can
already see why it won an award. You can already see the deployment of John’s signature
of having relatable story with everyday objects and giving them life and
personality. Don’t all children remember a time when they’re in room late at
night and the shadows and objects seemed to move and become monsters of all
kinds. The cute short has fun designs in characters
and an interesting story line providing a very fun ending. Though nothing is in
colour and everything is a pencil drawing all characters seem to be really well
animated with the squish and stretch being manipulated perfectly throughout the
short film.
Monday, 11 May 2015
Friday, 8 May 2015
Art Game Reflection
Allison Wilson,
Art Game,
Medium Computer
May 7, 2015
Not many new Technics were used however the assignment was done using
flash a program I am unfamiliar with and a lot trial and error had to be used
when completing the assignment. We were asked to do make a game with a meaning
behind it after brain storming a bit I went with an educational Stress relief
theme. I choose a class room because this is where we learn to manage stress
and also causes most stress in our lives with deadlines, social problems, work
that is frustrating at times and trying to keep grades up to our peers and our parent’s
standards. I thought the Classroom would be the best environment to have a fun childlike
feel but also hold the connection to stress. The Class room was going to the
hallways at first but then I thought I would probably be easier to work with a
background that had limited color choices and the black board just sounded and
felt perfect.
It started out as more mental
health in general but when I discovered I couldn't change what card matched
with like match a cat and dog, the matching cards had to be the same that
matched I had to improvise and so I just focused on stress because that's what
usually leads to or is a symptom of mental illness. If there was any influences
on the appearance of the game it was the feel of elementary class rooms with
different clip art pictures or less than neat hand writing. Most of the
screens in game are symmetrical like the card screen and the main screen
however the winning and losing screens are a little more random. I use colors
to emphasis different words and titles. I tried to have the eye be able to make
its own path around each page but still pay more attention to the important
areas. Over all I don't know if it works well as a whole the game works the
images vary a lot and the colors are hard on the eyes at times being more harsh
than helpful. I do think some of the screens work better than other like the
main title has to be the best out of all the screens. I'm particularly proud of
the buttons to change screens the smile faces to stars was part of the whole
classroom feel I wanted to go for.
Motivation honestly I can't come up
with a good motivation right now. I guess I just for the experience to
"design" a game and to mess around in a new program if I had more
Time I would probably have just finished early then mess around with controls
or buttons I haven't pressed yet. Over all I really was kind of only halfhearted
on being interested in what we were doing the idea was good making a game with meaning
however the limitations limited my ability to pick a subject I liked. The
games we had to choose from was probably the biggest limitation for me.
The most successful part is problem
I really like the look of the title screen and the buttons that let you
navigate the game I think they work really well in the theme and look the best.
I was surprised when I found such hard time finding clip art that looked good
together and how hard it was to work with the cards and pick a theme. With more
time I might have been able to find better images or create the images for
screens however I can see no major improvements with time.
Thursday, 7 May 2015
Art GAME Brain Storm
1.Stress *memoryobject: backpack , represents the emotions, feelings and anxiety that teens carry around with them that you can't see but are still right in front of us. the backpack also is a reminder of how young the kids are.
a. stress makes people, work at only half of the best sometimes if they don't get help.
b. when teens look for alternative means to help they can lead to drug addiction and/or other consequences
c. Stress can be harmful to ones overall health and actually can lower the immune systems effectiveness
2. welfare of animals
object: chains
a. stray animals are a dangers to them selves and people
b. we depend on animals for various jobs and other things so we should treat them with respect
c. abused or mistreated animals may in some cases become hostile and try to hurt people or harm the selves
3.drinking and driving *flappy
object: car keys or car
a. causes lots of death and injures
b.destroys people ability to move forward in life
c. costs millions of dollars every year
c. Choose your favourite theme from above and explain why you are most interested in
turning this into a video game.
I think I shall go with the Stress it seem like the most interesting one to work with and may lead to some interesting result and I have a better idea on what I want to do with more than the other.
d. Please write descriptions of your plans on how you will re-create the following:
#2 for the Memory Game
1) The instruction (It's your first day in high school/screen background (school doors)
Test maybe
2) The game background(hallway) or some kind of class room setting
3) The question side of the cards (back pack or heart or health sign)
4) The picture side of the cards (7)(symptom w/ illness?( coping strategies?)
5) Fonts/game description/messages (formal or childish like hand writing of some sort)
6) The Lose Screen, messages( failure like atest or something)
Wednesday, 6 May 2015
Spirited Away reflection
2. Through Chihiro’s transformation from miserable little girl
to courageous adventurer, the film suggests that the world of the spirits is
necessary to help us live in the everyday world, that spiritual development is
part of the solution to environmental crises. What do you think about this?
I think this is makes allot of sense from the perspective of various religions, many if not most spiritual community have a tie or a save the environmental message. Native spirituality is the best example for they have such a strong tie to the environment as treat it as a gift to be shared and taken care of. Another region would be the catholic faith in which they talk about the environment being a gift from God and that we are the care takers of the earth and are responsible for the use of our resources. I think that to live day to day we must be able to let ourselves believe or think that they're are powers , things and forces that are far above our own control that keeps the world together.
5. Does it make sense to think of bodies of water as possessing
spirit? Have you ever had a relationship with a river, a pond, an ocean, or the
rain that prompted you to speak to water? Have you ever been rescued by a body
of water? Have you ever cleaned a body of water?
Bodies of water with spirits that would make a lot of sense to me, water it's self is feels magical. Each body of water has a different personality, like the taste each town is connected to a different body of water and all have different tastes, feels and environmental life in it. Walkerton's water taste unnatural, Port Elgin's water taste clear and fresh and when swimming at the beach the water is cool and sandy, Kincardine's water is right in between the taste is not great but not bad, the beach water is clear and stony with bits of debris. Near my house is what I would label as a small stream leading into the lake it's almost thigh high in the fall and angle deep in the summer the water flows fairly fast at both times but I've never seen the stream the same every time I visit it. Most people say that water is the source of life so it is plausible that spirit could represent a body of water.
Friday, 1 May 2015
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